πWriting Your First Plugin
Writing a plugin may seem difficult, but it is pretty straightforward!
First Lines of Code
CursedMod implements a Module Pattern to load plugins. Because of this plugins should have a main class that implements the CursedModule abstract class.
public class MyFirstModule : CursedModule
{
public override string ModuleName => "MyFirstModule";
public override string ModuleAuthor => "Me";
public override string ModuleVersion => "1.0.0.0";
public override byte LoadPriority => (byte)ModulePriority.Medium;
public override string CursedModVersion => CursedModInformation.Version;
}Entry point
You can override CursedModule::OnLoaded() method to make your entry point:
public class MyFirstModule : CursedModule
{
// public override string ModuleName .....
public override void OnLoaded()
{
// All the code
base.OnLoaded(); // Logs that the plugin has been loaded
}
}Exit Point
You can override CursedModule::OnUnloaded() method to make your exit point:
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